Today's lecture covered an interesting topic for me, in fact I for a moment felt like I was doing the wrong university degree! Video game studies was the topic, and it takes a number of different approaches into looking at games more in-depth. Social science approach concerns itself with "what do games do for people?", humanities approach concerns itself with "what meanings are made through games?" and finally the engineering approach concerns itself with the actual design and development of games.
Personally games have been a part of my life ever since I got Super Mario World on an Nintendo. And with todays technology, there are games with such advanced artificial intelligence that no matter how many times u finish it you will never have the same experience. Everything will be different, your actions cause different outcomes, bring about different possibilities and even possibly different stories told. In my view, games can be like you favourite book or movie where the story is acted out and experienced first hand.
I have always wondered the steps taken into creating games, which is why I had such interest into todays lecture. The steps taken to make eveything about a game 'click', to have it so interesting and have the story so well told that the persistence of effect is achieved. It really is hard to get everything right, as was described in the video presented in the lecture. Games have a major impact, being an industry that is now even bigger than movies and attracting a wide variety of demograhics. Studying not only the impacts but also how they are made is a necessity, for it is an artform.
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